
It morphed my voice to that of a pint-sized pipsqueak, and my companion’s towering voice turned into that of a giant, like something ripped out of a cartoon. And before long, I actually looked as tiny as I felt after getting shot with the shrink gun. Shooting fireworks at each other, blasting tank missile, and general playing around with all of the toys made me feel like a little kid in a toy store. We placed sticks of dynamite all around these buildings, then lit one and watched what I liked to call “dynamite domino” as each successive explosion lit the next stick, and so on. This area had a table with two structures on opposite ends and a bridge in the middle. Then we smashed one of the teleportation orbs - similar to those used in The Lab - to return to a bland, empty room. In another environment we were underwater and everything floated up to the surface above us after we let them go. We both tossed boomerangs into the air, practicing catching them as they returned, or shooting them out of the air with our laser guns.

My other hand bumped another block over, which caused me to turn and notice the boomerang I hadn’t seen before. After flailing and laughing a bit, he tossed a block at my head and I actually ducked to move out of the way.

I picked up a remote control and drove a tank around the table, shooting him in the face. Lighting a stick of dynamite and blowing up virtual blocks was cool, especially considering how nice the physics were, but part of me just wanted to get back to shooting zombies in Arizona Sunshine. When I first loaded up the app on my own, I got bored quickly. But the major difference here is that you’re free to goof off and mess with everything you see, using your actual hands through the interaction afforded by the Oculus Touch controllers. As one of the only true sandbox experiences, I compare Toybox to something like a lobby or waiting room you might find in another game.
